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Remake of system shock
Remake of system shock








Killing off (most of) the cast before the player arrives, and leaving you to explore an essentially abandoned space station, was a design decision made to avoid interactions with NPCs via the kind of basic branching dialogue trees employed by RPGs of the time. System Shock was always more narratively sophisticated than DOOM.

remake of system shock

Rough-cut, perhaps, but the same kind of brilliance shines through.

remake of system shock

It feels like the first sketch of the kind of improvisational combat encounters later seen in a Deus Ex or a Bioshock. The choices you make over what gear to carry with you and what to store in the cargo lift on each level carry consequences that shape your experience of every encounter. Inventory space is tight and resources must be constantly managed.










Remake of system shock